| Does not get a GGL pick. Can cast Priest spells. |
| Level 2: May only rebuke undead. |
| Level 4: Divine SR15. |
| Level 6: Sacrifice 2 SL slots, 1/d: +1 Spell of SL= (Sum of 2SL’s)*3/4. |
| Level 8: Divine SR20. |
| Level 10: 0, 1/d: Steal a spell-like ability from a creature w/in 10’. May use it 3/d or how often that creature can use it, whichever is less. |
| New Cleric Spells: |
| Spider Hand (SL=1): You detach your hand and it becomes a DL I small spider. |
| Wither Limb (SL=2): One of target’s limbs of your choice is rendered useless. |
| Wrack (SL=3): Target is blinded and can’t take P actions. |
| Stop Heart (SL=4): Target’s hp are set to -8 as his/her heart stops. |
| Resonanting Resistance (SL=5): Foes must check SR twice against you. |
| Fiendish Quickening (SL=6): Your teleport spells may be cast with Z actions. |
| Imprison Soul (SL=7): Trap the Soul on a target plus 1d4 Con dmg/day. |
| Befoul (SL=8): 100ft/lvl by 100ft/lvl by 10ft/lvl water becomes poisonous. |
| Apocalypse from the Sky (SL=9): All in a 10mi/lvl radius take 10d6 dmg. |
| New Magic Items: |
| Angelkiller: +3 unholy greatsword. Slays angels (Fort 20/slain) CL=13, 110,315gp. |
| Armor of the Dread Emperor: +1 fullplate with 4 manacles. When you take dmg, divide it evenly among you & attached living beings. CL=8th, 14,650gp. |
| Belt of the Dread Emperor: 0, deal SL^2 dmg to an attached willing creature attached to the belt: Recall a spell already cast equal to SL. CL=18th, 180000gp. |
| Spectral Arrow: +1 arrow. Ignores AT. (dmg=2 negative levels). CL=17th, 2560gp. |
| Spiralburst Bottle: If opened/broken, opens ½ “ portal to Ethereal plane sucking everything in a 10 ft^3 area into it (Fort 30 or slain). CL=20th, 19000gp. |
| Tongue Studs of Hell Breath: Breath unholy 3/d (E=2,½ hp, no save). CL=7th, 35000gp. |
| New Weapon Flags: |
| Marrowcrushing: +1 Con dmg when dealing dmg. CL=5th, +3 bonus. |
| Masterslaying: 1M:Attacks wielder(no Dex). Autocrits on hit. CL=11st, +1 bonus. |
| Souldrinking: +1 Negative level when dealing dmg. On crit, +2 neg levels, heal 1d8 and +2 Str (max +2 Str). CL=7th, +4 bonus. |
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